Scooby-Doo Character Studio
- Nov 29, 2024
- 3 min read
Updated: Jun 8
Project: Scooby-Doo Character Studio Client: Warner Brothers Agency: ACME Innovation Production / Studio: Groove Jones
Creative Director: Karim Youssef Producer: Kat Kinkead Experience Strategy: Karim Youssef AI Expert / Workflow Designer: Karim Youssef UX/UI Design: Ashon Sylvester, Bip Shrestha Art Direction: Bip Technical Director: Luis Ed. Pineda Development: Marley Kanui, Wade Hunter, Ahsan Ali Khoja, Brian Kim, Hugo Fang, Jitender Singh Editorial: Karim Youssef CG Supervisor: Averi Torres Audio: Andrew Carman Comic Book Artist: Mike White, Sean Salter 2D Animation: Duncan Studio
Scooby-Doo Character Studio is an AI-powered experience for Warner Brothers, built at the intersection of AI, interface design, workflow design, and audience participation. The work needed a clear idea first, then enough craft and structure to make that idea read inside the format it was made for.

ACME Innovation shaped the agency context while Groove Jones carried production, giving the work a clean path from brief to finished asset.
On Scooby-Doo Character Studio, Karim Youssef's contribution was turning character creation into a playful system with enough structure to feel intentional: shaping the creative direction, AI workflow, interface logic, and audience-facing rhythm so the system could feel personal without becoming complicated.



The creative problem was not simply using AI; it was giving the technology a reason to exist. The experience had to feel immediate, legible, and personal, with the workflow hidden behind a simple audience-facing moment.



The result is a technology-led experience with a clear creative front door: useful mechanics underneath, memorable brand expression on the surface, and a flow that makes the system feel natural.


A lot of the work lives in the decisions you do not notice first: the hierarchy, the path through the experience, the timing of feedback, and the way the interface makes the idea feel easy to enter.


The video and images show the experience from the audience side first, then reveal the product logic and production system underneath it.
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