Power Full Kids Platform
Blue Studios partnered with Groove Jones on Power Full Kids, a digital platform for President's Choice Children's Charity.





The platform moves between practical planning tools and Sunny's illustrated world. Website screens establish the everyday side of the experience, while the game introduces a bee character, a garden and a collection of interactive objects.


The product thinking had to come before the polish. The system needed clear pathways, strong interaction logic, and a visual language that helped people understand what to do without slowing the experience down.




Tools, checklists and achievements give the garden a clear visual structure. The sequence then moves into planting and growing, with Sunny guiding the imagery from the tool rack toward the food itself.




The result is a product experience that feels organized and intentional, built around user behavior rather than surface polish alone.




The food journey continues into the kitchen. Ingredient preparation leads into the soup scene, linking what appears in the garden with the next set of activities on screen.





A lot of the work lives in the decisions you do not notice first: the hierarchy, the path through the experience, the timing of feedback, and the way the interface makes the idea feel easy to enter.


Beyond the game, the interface makes room for accounts, calendars and mealtime content. These screens show a different pace of use: browsing lessons, finding recipes and organizing a plan around food.






The media is arranged to show the product before the breakdown, so the interaction and visual system can be understood in context.

The character and reward system share the same illustrated language as the environments. Sunny's poses and expressions sit alongside achievement badges, carrying the garden's bright colors into the smaller details of the platform.






