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Power Full Kids Platform

  • May 21
  • 2 min read

Updated: 4 days ago

Project: Power Full Kids Platform Client: President's Choice Children's Charity Agency: Groove Jones Production / Studio: Groove Jones


Executive Creative Director / Creative Director: Karim Youssef VP of Production: Monte Masters Producer: Laura Viggy Experience Strategy: Karim Youssef Product Strategy: Karim Youssef UX/UI Design: Bip Art Direction: Laura Riondet, Bip Creative Technology: Luis Ed. Pineda Technical Director: Luis Ed. Pineda Development: Front-end: Marley Kanui, Wade Hunter, Hugo Fang / Back-end: Kugan Motion / Animation: Tiffany Sweet 3D Assets: Elliot Johnson Texture & Lighting: Chris Fisher CG Supervisor: Averi Torres Audio: Andrew Carman Account Manager: Gary Banks


Power Full Kids Platform is a digital product experience for President's Choice Children's Charity, built at the intersection of UX, interface design, and product behavior. The work needed a clear idea first, then enough craft and structure to make that idea read inside the format it was made for.


President's Choice Children's Charity Power Full Kids platform hero image



Groove Jones carried the agency and production sides of the assignment, which kept the strategic read, creative development, production decisions, and final delivery moving as one connected pipeline.



On Power Full Kids Platform, Karim Youssef's work focused on the product beneath the surface: turning food education into a product world that felt useful, warm, and easy for young audiences to enter. The craft was in the user path, interaction rhythm, and visual hierarchy that made the experience feel intuitive before it felt impressive.




Power Full Kids platform first visual


Sunny's Bee-utiful Food Adventure platform screen


Power Full Kids website interface


Power Full Kids Plate Full Planner interface


Sunny's Bee-utiful Food Adventure game intro


Sunny's Bee-utiful Food Adventure outside overview



The product thinking had to come before the polish. The system needed clear pathways, strong interaction logic, and a visual language that helped people understand what to do without slowing the experience down.


Sunny's Bee-utiful Food Adventure setup screen


Power Full Kids game tool rack


Power Full Kids game tool rack items


Power Full Kids game achievement screen


Power Full Kids keeping track checklist


Power Full Kids planting interaction


Power Full Kids tomato growing interaction


Power Full Kids prepping ingredients screen



The result is a product experience that feels organized and intentional, built around user behavior rather than surface polish alone.


Power Full Kids prepping ingredients step two


Power Full Kids prepping ingredients step three


Power Full Kids prepping ingredients step four


Power Full Kids soup cooking screen


Power Full Kids login screen


Power Full Kids account screen


Power Full Kids account management screen


Power Full Kids calendar screen


Power Full Kids mealtime moments screen



A lot of the work lives in the decisions you do not notice first: the hierarchy, the path through the experience, the timing of feedback, and the way the interface makes the idea feel easy to enter.


Power Full Kids foodways screen


Power Full Kids foodways detail screen


Power Full Kids lessons screen


Power Full Kids recipes screen


Power Full Kids Plate Full Planner screen two


Power Full Kids Plate Full Planner screen three


Power Full Kids cloud content screen


Power Full Kids illustrated background system



The media is arranged to show the product before the breakdown, so the interaction and visual system can be understood in context.


Power Full Kids illustrated food and object items


Sunny the Bee character design


Sunny the Bee expression and pose sheet


Power Full Kids achievements screen


Power Full Kids reward achievements badges


Dallas ADDY Gold Award


Horizon Interactive Awards Gold


ADDY National Silver Award


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By Karim youssef - Blue Studios, LLC © 2011

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