Power Full Kids Platform

Blue Studios partnered with Groove Jones on Power Full Kids, a digital platform for President's Choice Children's Charity.

President's Choice Children's Charity Power Full Kids platform hero image
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Watch on Vimeo
Power Full Kids platform first visual
Sunny's Bee-utiful Food Adventure platform screen
Power Full Kids website interface
Power Full Kids Plate Full Planner interface

The platform moves between practical planning tools and Sunny's illustrated world. Website screens establish the everyday side of the experience, while the game introduces a bee character, a garden and a collection of interactive objects.

Sunny's Bee-utiful Food Adventure game intro
Sunny's Bee-utiful Food Adventure outside overview

The product thinking had to come before the polish. The system needed clear pathways, strong interaction logic, and a visual language that helped people understand what to do without slowing the experience down.

Sunny's Bee-utiful Food Adventure setup screen
Power Full Kids game tool rack
Power Full Kids game tool rack items
Power Full Kids game achievement screen

Tools, checklists and achievements give the garden a clear visual structure. The sequence then moves into planting and growing, with Sunny guiding the imagery from the tool rack toward the food itself.

Power Full Kids keeping track checklist
Power Full Kids planting interaction
Power Full Kids tomato growing interaction
Power Full Kids prepping ingredients screen

The result is a product experience that feels organized and intentional, built around user behavior rather than surface polish alone.

Power Full Kids prepping ingredients step two
Power Full Kids prepping ingredients step three
Power Full Kids prepping ingredients step four
Power Full Kids soup cooking screen

The food journey continues into the kitchen. Ingredient preparation leads into the soup scene, linking what appears in the garden with the next set of activities on screen.

Power Full Kids login screen
Power Full Kids account screen
Power Full Kids account management screen
Power Full Kids calendar screen
Power Full Kids mealtime moments screen

A lot of the work lives in the decisions you do not notice first: the hierarchy, the path through the experience, the timing of feedback, and the way the interface makes the idea feel easy to enter.

Power Full Kids foodways screen
Power Full Kids foodways detail screen

Beyond the game, the interface makes room for accounts, calendars and mealtime content. These screens show a different pace of use: browsing lessons, finding recipes and organizing a plan around food.

Power Full Kids lessons screen
Power Full Kids recipes screen
Power Full Kids Plate Full Planner screen two
Power Full Kids Plate Full Planner screen three
Power Full Kids cloud content screen
Power Full Kids illustrated background system

The media is arranged to show the product before the breakdown, so the interaction and visual system can be understood in context.

Power Full Kids illustrated food and object items

The character and reward system share the same illustrated language as the environments. Sunny's poses and expressions sit alongside achievement badges, carrying the garden's bright colors into the smaller details of the platform.

Sunny the Bee character design
Sunny the Bee expression and pose sheet
Power Full Kids achievements screen
Power Full Kids reward achievements badges