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apple X Kanye

  • Mar 3, 2020
  • 1 min read

Updated: Jun 8

Project: apple X Kanye Client: Apple Music


Executive Creative Director / Creative Director: Karim Youssef Experience Strategy: Karim Youssef Campaign Strategy: Karim Youssef Product Strategy: Karim Youssef Art Direction: Karim Youssef Creative Technology: Karim Youssef Development: Karim Youssef Audio: Karim Youssef


apple X Kanye is a digital product experience for Apple Music, built at the intersection of technology, spatial experience, and live audience engagement. The work needed a clear idea first, then enough craft and structure to make that idea read inside the format it was made for.




The work was shaped around Apple Music's audience, message, and media context, with each creative choice serving the final use case.



On apple X Kanye, Karim Youssef's work focused on the product beneath the surface: the concept, user path, interaction rhythm, and visual hierarchy that made the experience feel intuitive before it felt impressive.




The product thinking had to come before the polish. The system needed clear pathways, strong interaction logic, and a visual language that helped people understand what to do without slowing the experience down.



The result is a product experience that feels organized and intentional, built around user behavior rather than surface polish alone.



A lot of the work lives in the decisions you do not notice first: the hierarchy, the path through the experience, the timing of feedback, and the way the interface makes the idea feel easy to enter.




The media is arranged to show the product before the breakdown, so the interaction and visual system can be understood in context.


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By Karim youssef - Blue Studios, LLC © 2011

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