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The Division

  • Sep 15, 2018
  • 1 min read

Updated: Jun 8

Project: The Division Client: The Division Agency: BPG Interactive Production / Studio: BPG Interactive


Executive Creative Director / Creative Director: Karim Youssef Experience Strategy: Karim Youssef Campaign Strategy: Karim Youssef Product Strategy: Karim Youssef Art Direction: Karim Youssef Creative Technology: Karim Youssef


The work connected cinematic action, player anticipation, and social-ready creative into a focused launch presence.


a still shot of snowy New York from The Division, overlaid with gently falling snow, a flicker of light, and Xbox hardware glowing in the foreground—bridging product and gameplay atmosphere.



BPG Interactive carried the agency and production sides of the assignment, which kept the strategic read, creative development, production decisions, and final delivery moving as one connected pipeline.



On The Division, Karim Youssef's involvement centered on experience architecture: giving the idea a clear path, a readable interface logic, and enough craft for the audience to move through it without friction.




The interaction had to feel like the idea, not a layer on top of it. The audience needed a clear action, an immediate response, and a reason to stay with the experience.



The result is a participatory experience with a clear exchange: people act, the system responds, and the brand earns attention through interaction.



A lot of the work lives in the decisions you do not notice first: the hierarchy, the path through the experience, the timing of feedback, and the way the interface makes the idea feel easy to enter.



The media is placed as part of the read, not as an afterthought: finished work first, then the details that explain the choices behind it.


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By Karim youssef - Blue Studios, LLC © 2011

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