top of page

Unbox Therapy - 360 Retro gadget review

  • Jun 15, 2018
  • 1 min read

Updated: Jun 8

Project: Unbox Therapy - 360 Retro gadget review Client: Unbox Therapy


Executive Creative Director / Creative Director: Karim Youssef Experience Strategy: Karim Youssef Campaign Strategy: Karim Youssef Product Strategy: Karim Youssef Art Direction: Karim Youssef Creative Technology: Karim Youssef Camera / Immersive Capture: Karim Youssef


Unbox Therapy - 360 Retro gadget review is an immersive experience for Unbox Therapy, built at the intersection of spatial storytelling, immersive capture, and experience design. The work needed a clear idea first, then enough craft and structure to make that idea read inside the format it was made for.




The work was shaped around Unbox Therapy's audience, message, and media context, with each creative choice serving the final use case.



On Unbox Therapy - 360 Retro gadget review, Karim Youssef's role was to keep the spatial format disciplined: clarifying the creative intention, guiding the experience strategy, and making sure immersion served the story rather than overwhelming it.




The spatial format had to serve the idea, not distract from it. Camera placement, pacing, proximity, and atmosphere were treated as storytelling tools.



The result is spatial work with presence and restraint: immersive enough to feel immediate, focused enough to keep the story in control.



The craft sits in the spatial decisions: where the viewer is placed, how close the camera gets, when the edit gives the scene room, and how the environment becomes part of the story.



The media carries the sense of proximity: the first impression is the finished experience, followed by the production detail that explains how it was made.


Comments


Commenting on this post isn't available anymore. Contact the site owner for more info.
Mogfx & VFX reel
  • Instagram - White Circle
  • Facebook - White Circle
  • X

By Karim youssef - Blue Studios, LLC © 2011

bottom of page